5 reasons why Cloud Gaming is the next big thing in 2020
Cloud Gaming (Gaming on Demand) is a form of online gaming where we’ll no longer need consoles or PCs with powerful graphics hardware. This enables cross-screen gameplay across TVs, laptops, desktops, tablets and mobile devices using a mouse and keyboard, as well as many HID-compliant game controllers. All the heavy lifting will be done “in the cloud”. This is similar to streaming videos. Essentially, the cloud gaming server runs a game and then streams a video of gameplay to you. Your gaming inputs are sent to the cloud gaming server over the network.
5 Reasons why Cloud Gaming is the next big thing:
- No Need for Expensive Hardware Investments or Upgrades – As the entire processing and heavy lifting is done in the cloud, you won’t need to upgrade your PC or console every year. This service comes at a minimum monthly commitment and all a user has to do is buy a streaming box (cheap ones work as well) and a controller that plugs into the television while being connected to WIFI.
- Play Games on Any OS or Device – The majority of high-end, non-mobile games are currently chained to PCs (often Windows) or consoles. Cloud gaming would allow games to become more platform-independent, allowing PCs and tablets running Mac, Linux, Android, iOS, Chrome OS, Windows RT, and other operating systems to play games that might otherwise only run on Windows.
- Integrate Gaming into TVs and Other Devices – Television manufacturers could integrate support for cloud-gaming services into their smart TVs. The TV wouldn’t need any powerful, expensive gaming hardware — any TV with the correct software and a controller could work for gaming without any additional boxes required. Some smart TVs already include this feature via their OnLive integration.
- Instant Playing – Some games may require a download of 10GB, 20GB, or even more before you can play them. Cloud gaming would allow you to start playing games instantly, as the server already has the game installed and can start playing it immediately.
- Easy Spectating – Cloud gaming services would allow for very easy spectating of games, such as professional gaming matches. Spectators wouldn’t need the game installed, as the video stream could be easily duplicated for many users.
- DRM – If games ran on remote servers instead of your own computer, they’d be almost impossible to pirate. This makes cloud gaming an attractive form of DRM to publishers, if not to gamers.
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With the entry of the latest players like Google Stadia (USA) and Reliance Jio in Indian Market, there seems to be a bright future for the cloud gaming industry. While Google Stadia will be launched on November 2019, Reliance Jio announced that it will be rolling out its TV broadcasting service bundled with JioFiber, Jio’s fiber-to-home broadband service. The set-top box will also support ‘console-grade’ gaming. We saw a live demo of FIFA 2019 on stage with zero latency.
It’s unclear what gaming platform it supports, but Jio said the box supports every gaming controller; has an in-built graphics card and the backend seems to be working on the cloud gaming platform. While it’s still unclear that Jio will use Google Stadia as the backend service or will it be something inhouse, the future of cloud gaming seems to be bright as in the next few months it will be accessible to more than 500 million users in India.